Exploring the Fallout Universe, the Gaming World’s Most Unexpected TV Hit

The post-apocalyptic TV series is back to Prime Video, and it's safe to say that fans were agreeably astonished by the quality of its initial run. By illustrating the atomic-age, nuclear-ravaged United States through the eyes of three separate characters, it managed to capture multiple facets of the player's adventure.

There was Lucy the vault dweller, trying to do the right thing and learning that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his faction's authority and causes plenty of trouble in robotic power armour; and Walton Goggins's character, a standout performance who has entirely abandoned any sense of morality out in the irradiated wilderness.

Building Anticipation for Season Two

The show's first season finale disclosed crucial details about the culprits behind the atomic conflict that trapped a group of people in underground vaults for an extended period. It also raised several enigmas open for the second season – and, now, hopes are considerably elevated.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” remarks one of the series creators.

“Going into the first season, people were like, ‘Just get it right’,” states a key figure from the games. “We’re over the moon with the response to the show, so now people are arriving with more enthusiasm and new expectations.”

The Mojave Beckons for Season Two

The second season is taking place in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and cast in the franchise, despite the fact that it was somewhat buggy at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so essential to that game,” notes the co-creator. “That parched, blasted-out iconic highway aesthetic of the game is so much rewarding to translate into the show.”

In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators suggest that it does reference the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its creators insisted on authentic items and environments were constructed, mirroring the improvised nature of the settlements in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” says another of the showrunners. “The whole point of an translation, particularly of a interactive medium, is to appear as if it’s real.”

In fact, almost each creature you see on-screen is real, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are brought to life with animatronics, and were reportedly rather intimidating up close.

Made by Fans, for Fans

The Fallout series succeeds because it is crafted by accomplished storytellers who are also dedicated players, in collaboration with the visionaries behind the video games. This common understanding for the world is clear in the finished show.

The new batch of episodes is launching on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the first season. This format will create a altered viewing experience, something the showrunners themselves are looking forward to witness.

“It's richer, it’s larger in scale, it’s wittier, it has a lot of revelations,” teases the game director. “I am excited to seeing what people think.”

Jennifer Schmidt
Jennifer Schmidt

A UK-based travel writer and cultural enthusiast who explores hidden gems and shares authentic local stories.